KiiRA
A rather obvious rip of the Gradius series of games, it features an almost-identical combat system, but different levels. It seems to handle sluggishly onthe emulators, and like Kemesis the missile fire button is separate from the primary trigger. Release dates for Garudius '95 (PC-98) database containing game description & game shots, cover art, credits, groups, press, forums, reviews and more. Description At first glance, one would think that Garudius '95 is undoubtedly a part of Konami's venerated Gradius series. Indeed, it is based off of the arcade version of Gradius III, and uses much of the graphics and music from that title. All of the signature weapons, like the laser, ripple, twin shot, and even the options, are present. G-Type is a freeware shooter game created by CnC Darkside for Windows 9x. It is a fusion of R-Type and Gradius with a little Darius thrown in. The year is 2525. It is a time of war.
Garudeus was formed because like a lot of day-to-day commuters and travelers, we were fed up with road traffic delays.
That is why we are building the best first compact single person, electric-gasoline hybrid, and safe personal-air VTOL vehicle: KiiRA.
KiiRA is the world’s first compact reverse trike-hexacopter. Our patent-pending design transforms KiiRA between a sexy personal flyer and a sleek road-worthy car.
With KiiRA, anyone can go anywhere by air or by land. Anytime.
TECHNOLOGY
SAFETY
KiiRA is designed with safety as our highest priority. Fitted with triple-modular redundant flight systems, integrated switching systems, trackable navigation, and manual safety measures, KiiRA can seamlessly switch between road and flight modes – taking to them confidently.
MULTICOPTER with TILTROTOR
Designed for rapid VTOL (Vertical Take-Off-and Landing) and high endurance (long range) flight.
ELECTRIC CAR
Designed for long distance road travel.
DRIVE BY WIRE SYSTEM
Fitted with hub motor and electronic power steering controlled by drive controller software, KiiRA can drive on the roads with utmost ease.
FLY BY WIRE SYSTEM
Uses the most advanced electric engines for multicopter with automated flight controller software.
ROBOTICS
LKiiRA’s robotics efficiently handles drive and flight modes, as well as facilitate compaction and safety.
HYBRID POWER
Uses a state-of-the-art power generation unit consisting of Internal combustion and DC generator which harmonizes with Lithium Polymer battery-pack, all managed by smart power management system.
INTEGRATED CONTROL AND NAVIGATION
Single User Interface that integrates automobile controls and avionics. Single software to integrate fly-by-wire, drive-by-wire, robotics, and power management systems
DESCRIPTION
Single seat
PAV (Personal Aerial Vehicle)
VTOL (Vertical Take-Off and Landing)
Foldable multicopter with tiltrotor
Hybrid powerplant, full electric propulsion
CLASSIFICATION
Experimental Aircraft (FAA*)
Electric MotorcycleExperimental Aircraft (FAA*)
Electric Motorcycle
CONTROLS
Driving Wheel and Joystick, fly-by-wire electrical controls, drive-by-wire controls
NAVIGATION
Single integrated automotive and avionic controls
TRANSFORMATION
Full transformation into flight mode in less than 1 minute
STRUCTURE
Fuselage: Epoxy-impregnated carbon fiber, Acrylic Canopy
LANDING SURFACES
Concrete, Ashpalt, Grass, snow, ice
SAFETY
Triple-modular redundancy
Occupant Restraint Systems – Load limiting seat belts, Airbags (optional)
Garudius 95 Download
6 fixed propulsion units
OPERATING CONDITIONS
25 mph max wind (take-off and landing)
-20 to 50 °C (-4 to 122 °F) temperature range
Rain25 mph max wind (take-off and landing)
-20 to 50 °C (-4 to 122 °F) temperature range
Rain
OPERATOR
Up to 198 cm (6 ft 6 in) / 113 kg (250 lbs)Up to 198 cm (6 ft 6 in) / 113 kg (250 lbs)
SIZE
3 ft 6 in wide (with collapsed rotors) / 8 ft 6 in (with open rotors)
Garudius'95 ダウンロード
5 ft 4 in high
FUEL
Gasoline 20.8 l (5.5 gal)
CHARGING
120 V / 15 A20% – 100% : 7.4 hrs
240 V / 50 A20% – 100%: 67 mins
RANGE
96km (60 miles) (@Operator of 95 kg / 210 lb)
STATIC THRUST
600kg (1,320 lbs)
PERFORMANCE
@Max Take-off Weight
Max altitude1524 m (5000 ft)
Max. climb rate1000 fpm
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Gradius 95 Download
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Posted: Mon Sep 21, 2020 3:46 pm
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Joined: 18 Jun 2012 Posts: 4080 Location: Chicago, IL | I have to chuckle at that last ad calling Gradius II a Gradius clone to beat all Gradius clones. Uh... wuh? The famicom port does indeed look impressive, as is expected of Konami's home-porting prowess back in the day. I've also put in a few credits of Sexy Parodius as I've sort of gotten cold on Jikkyo (see above). I used to credit feed it all the time for fun, but going for a 1cc is a whole new experience. This game is brutal starting in stage 2, imo. I've settled on Ivan the Penguin, whose badass army jacket and fierce demeanor were about as influential for a pick as his extremely versatile bounding ricochet shot. I don't know yet if his Metal Ivan shield substitute is actually a shield or not; it's hard to tell in the visual clutter of the bath house stage. The farthest I've made it right now is stage 3's boss. A load of bullshit she is with that head spinning attack. I also have a confession to make with these Parodius games. I'm playing on non-arcade defaults! Let me explain. I've turned off Roulette. It's an awful mechanic and I don't know why it persisted throughout the games. They must have even hated it since you can turn it off in the options. You try playing Sexy's stage 2 SPEED STAGE with a randomly-gained roulette and be fucked out of all your speed and powerups. NO THANKS. It is not a gameplay mechanic... it's an anti-mechanic. _________________ DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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Posted: Mon Sep 21, 2020 6:27 pm
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Joined: 28 Jun 2007 Posts: 2045 Location: Paranoia | I usually play Sexy on Auto (which doesn't have roulette power-ups) because I find the adaptive difficulty ridiculous on Manual. I haven't yet been able to figure out a way to make the difficulty manageable on Manual when the last couple of stages come around, they get absolutely brutal. Oh and roulette power-ups in all of the Parodius games aren't actually random. They're always dropped in the same spot by the same enemies. _________________ Of course, that's just an opinion. Always seeking netplay fans to play emulated arcade games with.
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Posted: Mon Sep 21, 2020 6:36 pm
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Joined: 18 Jun 2012 Posts: 4080 Location: Chicago, IL | I find that very interesting! I wonder if there is a guide that lists which enemies drop roulettes. That'd be a 'game changer' for sure. Even in Sexy? There's no indication that the capsules will trigger a roulette at least appearance-wise. If they were green instead of orange... if only. I used to play on Auto way back when I didn't know how to play gradius-style games (usually as Mambo for his wide coverage). I didn't know or realize it made a difference with rank. I almost don't believe you! _________________ DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
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Posted: Thu Sep 24, 2020 6:13 pm
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Joined: 17 Oct 2007 Posts: 77 Location: Fairfax VA USA | what are you guys opinions on Garudius 95 for pc-98 _________________ versionfiv.com
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Posted: Thu Sep 24, 2020 6:31 pm
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Joined: 27 Jan 2005 Posts: 1107 Location: Finland | This thread made me want to go back at Gradius 2 again on my PSX + arcade tank stick, for the sake of all the memories. I can't believe that I once was able to get onto 2-2. Now I can go pretty much to the gunwall, and then I'm getting slapped. Looking at playthrough videos, everyone uses the safe spot on the bottom right screen just front of the hatch, but I wonder if you can recover from that part. The checkpoint is really heavy. Another point worth cringing + chuckling is the highscore table, where you put up your age and the player picture will decay as it gets older.. now I've been saving high scores on memory card since 1997, when I was 23, so now my highscore table is filled with entries from age range of 23-46.. seeing my decay on that high score table is kinda eerie
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Posted: Thu Sep 24, 2020 7:58 pm
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Joined: 27 Jan 2005 Posts: 1107 Location: Finland | ..and just when I said how I can't imagine ever playing to 2-2 in Gradius 2, I just did reach 2-2.. first time since nineties I guess. I had totally forgotten how much fun the second loop is. Real top speed shooting bliss. I also remember playing Gradius III to death with my Snes back in the day. Finally when I managed to clear the hardest difficulty (which was hidden) the game said: 'I give up. Your application: Technical Monkey'. Gradius must be the series I love most, or at least the series I get the most nostalgic kicks on.
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Posted: Mon Sep 28, 2020 1:52 am
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Joined: 09 Sep 2007 Posts: 251 | Co-op Gokujyou Parodius https://www.youtube.com/watch?v=jmj8h6bqBLs
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Posted: Mon Sep 28, 2020 7:48 pm
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Joined: 27 Jan 2005 Posts: 1107 Location: Finland | This is a joyful day! First time in my life, I was able to 1CC - NO MISS Gradius 2 arcade version Second loop was sheer brutality, though
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Posted: Mon Sep 28, 2020 8:02 pm
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Joined: 10 May 2007 Posts: 13575 Location: COLONY | Congrats, that one's an essential! Lovely pic too! _________________ WHY YOU FUCK ME RIKE DIS [THE MIRAGE OF MIND]Metal Black ST[THE MASSACRE]Gun.Smoke ST[TRAGEDY FLAME]
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Posted: Tue Sep 29, 2020 3:09 am
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Joined: 05 Aug 2020 Posts: 192 | With III announced for ACA, how does it differ from the SNES version? I've only played the home version and I love it, slowdown, flicker and all.
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Posted: Tue Sep 29, 2020 7:11 am
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Joined: 27 Jan 2005 Posts: 1107 Location: Finland | Congrats, that one's an essential! Lovely pic too! Thanks! And it's the CRT tv magic, old games look so much better on tube telly. With III announced for ACA, how does it differ from the SNES version? I've only played the home version and I love it, slowdown, flicker and all. Arcade version is far more difficult, it has 3rd person perspective flying sections which can result to instant death = lose powerups, and sadistic 'tetris' stage that took ages for me to complete. Snes version on the other hand feels more fair, balanced and polished, and the much-hated flying parts and tetris stage are thankfully omitted, as even the developers regretted putting them in the arcade version.. but it also has hidden difficulty levels for extra challenge. While there are people here who like the challenge of the arcade version, I belong to those who think that the Snes version is far superior.
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Posted: Tue Sep 29, 2020 1:44 pm
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Joined: 05 Aug 2020 Posts: 192 | With III announced for ACA, how does it differ from the SNES version? I've only played the home version and I love it, slowdown, flicker and all. Arcade version is far more difficult, it has 3rd person perspective flying sections which can result to instant death = lose powerups, and sadistic 'tetris' stage that took ages for me to complete. Snes version on the other hand feels more fair, balanced and polished, and the much-hated flying parts and tetris stage are thankfully omitted, as even the developers regretted putting them in the arcade version.. but it also has hidden difficulty levels for extra challenge. While there are people here who like the challenge of the arcade version, I belong to those who think that the Snes version is far superior.[/quote] Thanks, maybe I'll pass on that one then. Now that I think of it, I did have the PSP Gradius collection and it's on there, but it left no particular impression (such that I forgot I'd even played it). I've been thinking of tracking down a Super Famicom anyway, maybe I'll just pick the game up on that.
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Garudius 95
Posted: Thu Oct 22, 2020 10:27 am
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Joined: 27 Jan 2005 Posts: 1107 Location: Finland | Gradius related: My friend did rather nice 3D image based on the Gradius cover art (sans some scrambled laser beams), which I shared on the FB Gradius group Edit: you can download different VR versions from this google drive folder
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Garudius 95
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